![]() ![]() ![]() ![]() While the content was similar to what I’d experienced at E3 already, I had the good fortune of following my time in the Wasteland-and Hell-with a VR-focused chat with Bethesda Softwork’s VP of PR and Marketing, Pete Hines. I don’t remember much of the game itself, but I can easily recall Carmack enthusiastically talking about the technology’s potential, while gently guiding me over a hazardous tangle of wires lying at my feet.Īrmed with fond memories of that meeting, a much greater interest in VR, and many, many questions, I returned to QuakeCon this year to play demos for Bethesda’s VR renditions of Fallout 4 and DOOM. A little over a year before joining Oculus VR, the id Software co-founder was already sharing his passion for virtual reality at the annual convention.īefore his longtime hobby officially became his full-time job, Carmack was showing off the now-fabled DOOM 3 BFG Edition demo-complete with an Oakley-ski-goggles-and-duct-tape headset. Back in the summer of 2012, I had the pleasure of meeting with game industry luminary John Carmack at QuakeCon. ![]()
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